Paintball Glossary

To talk like a pro you need to learn the lingo

Anti-Siphon - A special bulk CO2 tank that’s made to prevent the gun from sucking liquid.

Barrel Tag/Tap Out - When a player is close enough to an opponent to touch them with the barrel of their marker to physically tag the player. This act is considered an elimination.

Advertiser Links for paintball glossary

Barrel Smoothie - Refers to excess broken paint that drips from your marker barrel after paintballs have broken inside of it.

Bonus Ball - Hits a player takes after being eliminated. Sometimes referred to as "Extra Love" and "Bonus Ball Loving" and may result in penalties.

Bounce - When a paintball strikes a player but doesn’t break.

Bunker (noun) - An obstacle on the playing field that’s used to block the opponent’s view and field of fire.

Bunker (verb) - The elimination of a player hiding behind a bunker.

Bunker Bitch - A player who spends more time than necessary behind a bunker. These players make getting cover their highest priority.

Bunker Hugging - Keeping the barrel of your marker up against the side of a bunker to make the smallest profile possible, while still allowing you to shoot. Usually works best with longer barrels.

Caveman - A rogue-like player who does his own thing on the field, but keeps an especially low profile.

Covering Fire - When a player moves to another area while the enemy is in the area, the player will call out, "cover me," or "cover fire."

Clustering - When an entire team clusters together to form a group.

Chop - When a paintball is cut in half inside the marker's chamber. It creates a mess which prevents the marker from shooting accurately until it’s cleaned.

Chop a Snake - A process in which one player will fire over the head of an opponent located behind a snake, pinning him down, while another will advance along the length of the snake eliminating the opponent.

Chronograph - A device used to measure the velocity of a paintball from the gun. The safe maximum speed of a paintball is 300 feet per second.

CO2 or Carbon Dioxide - The compressed gas used to power markers.

Condom - Also called a barrel condom, barrel bag, and barrel cover. It’s a safety device that covers the front of the marker barrel to prevent anyone being shot by mistake.

Darting - When you run quickly from obstacle to obstacle while under fire.

Dead Man Walking - When you pretend to be eliminated, but keep shooting opponents. This is seen as dishonorable by most players, and illegal in most tournaments.

Eating Paint - When a player doesn’t care when they’re struck by a flurry of paintballs.

Execution - A rare penalty in which a rule breaker is shot in the back or other sensitive area at pointblank range.

Feeder - A larger hopper that holds paintballs, feeding them into the gun through its bottom.

Feeder Agitator - An electronic device located at the base of the feeder. The agitator makes sure the pellets feed through the bottom of the feeder and don’t clog up.

Flank - A strategy where one or two players provide cover fire and a distraction while team mates move around the sides or back of the opposition.

Fogged - When your goggles are fogged up and you can’t see out of them.

FPS Feet per second - The measurement of speed at which the paintball travels

Ghost - A player who keeps on playing after being tagged out.

Gogged - Being shot directly in the mask by another player.

Gun Whore - A player who collects more paintball markers than they use or need.

Guppy - Slang term for the large tubes used to carry additional paintballs on the field. They are officially called pods.

Harness or Fanny Pack - A belt/harness system used to carry loaders of paint so you can reload the feeder/hopper on the field during play.

Headcheck - Taking a quick look from your cover to gauge the enemies' position just before shooting. It’s often used before taking a snap shot.

Hopper - The magazine used for the paintball marker. Sizes vary but the average is about 200 rounds.

Hoser - Somebody who shoots excessive paintballs, usually soaking the opposing bunker in paint.

Hot - Firing hot and a hot gun refers to a marker that is firing at a velocity above what is allowed by the playing field.

Humiliated - When a player gets shot an enormous amount of times.

Johnny On The Spot - A player who carries around large amounts of ammunition for their team mates to use.

Kamikaze - A player who sacrifices themselves for the sole purpose of eliminating the opposition.

Lane - An imaginary unobstructed path between bunkers. A shooting lane refers to a clear shooting lane from one bunker to another.

Lit Up - Refers to an overwhelming victory. It’s also used to describe somebody who has been shot numerous times.

Llama - A timid and usually ineffective player.

Military Rules - Eliminations only count when the head or torso of a player is shot.

Newbie - A new paintball player.

Nub - An experienced player who exhibits the traits of a new player.

Overshoot - To mark a player with excessive hits. More than what is necessary to eliminate them. The same as bonus ball and overkill.

Paint Check - When an official or player inspects another player for a hit

Pairing - When team mates are designated as partners and are responsible for each other. Usually new players and skilled veterans are paired together.

Pawn - Somebody who is used by the rest of the team in situations where their value is insignificant in that particular game. A newer player who is sacrificed by being sent to the most dangerous parts of the field.

Pimp - Somebody who isn’t in authority, but still directs players on the field. Also refers to players who survive by using other players and keeping a low profile themselves.

Pod - A tube-shaped device that carries extra paintballs while on the field.

Pod Bitch - Somebody who stands on the sidelines and fills pods with paintballs.

Porting - Means the barrel has small holes drilled through it to cut down on the noise by releasing air pressure before it leaves the barrel muzzle.

Rabbit - A penalty where the rule-breaker must run unarmed and be chased by their team mates while they shoot him/her. This penalty is painful and should be used only for extreme rule breaking.

Remote - A coiled or braided steel hose connecting the gun to the air source. This enables a player to carry the air source on their harness instead of on the marker.

Rogue - A player who usually does their own thing on the field, often refusing to follow the game plans of their team leaders.

Roping Paint - When a player shoots a nonstop stream of pellets down a lane.

Snake (noun) - A long, low structure usually located in the middle or to one or both sides of a field. The snake is a unique setup as it allows players to advance while still being covered from most locations on the field.

Snap Shooting – When a player begins shooting before leaning out from behind a bunker.

Squeegie - This is a device that is used to clean the paint from the barrel of a gun.

Squid - A new player, also known as a newbie.

Squid Basher - This is a player who plays very aggressively against new players.

Stitched - When a player gets a series hits, usually on the back.

Surrender - This is yelled by the attacker if they hold the upper hand on an opponent within close range. This gives the enemy a chance to give up without being shot.

Tank - The CO2 or compressed air containers that are used to power paintball markers.

Tricked out - Describes a marker that has been upgraded and enhanced.

Wiping - The illegal act of cleaning off a hit when a referee isn't looking. This is done to keep from being eliminated.

Scenario Lingo

Scenario games have their own lingo in addition to standard paintball sayings

APV - An armored paintball vehicle, also called a tank. These include land, and water vehicles.

Armband Tape - Used to identify what team a player is on. Most armband team colors are blue and red, however other colors can be used to designate special job positions, such as demolitions, engineer, medic, pilot, etc.

BBD - Barrel blocking device, which is another term for a barrel sock or barrel condom.

Battle Royale - A free-for-all battle usually with a time limit, where players get points for eliminating the opposition and for surviving. The player with the most points wins.

CO - Commanding officer.

Demolitions - Job position in which the player uses demolitions equipment.

Engineer - A player who can repair destroyed structures.

General - The General, or CO, is the team leader. When he/she isn’t available, the XO takes over.

GSRP - Acronym for General Scenario Rules of Play. These are the basic set of rules that many scenario games follow.

LAW Launcher - A device used to eliminate APVs, bunkers, and enemy players. They are used to fire rockets.

Medic - A player who physically wipes the paint off other players.

Overkill - When a player is shot more than necessary.

Pilot - The operator of a transportation vehicle. Pilots can not be shot at, and nobody on the vehicle can shoot at other players until they are dropped off.

Prop - Any object which is used in the scenario game.

Producer - The company or person responsible for organizing, running, and keeping the game safe.

Satchel Charge - A prop that is placed under supervision for triggered elimination or demolition. These are generally an alternative to LAWs for vehicle elimination.

XO - Executive Officer. The second in command to the General.